SGSAM GHAFARIREAL TIME 3D / ART & CODE
Sam Ghafari

DEVELOPER · TECHNICAL ARTIST · 3D GENERALIST

Sam Ghafari.
Making ideas work.

I build real time applications, production tools and interactive 3D experiences. I combine code and creative thinking to make complex requirements work.

Unreal Engine · Unity · C# · Python · React · WebGL

PROJECT COLLECTION

Proof in the work.

Tools, systems and experiences built around a real challenge. Choose a perspective to explore.

49 projects

Caloundra Transport Corridor
Real time developer

Caloundra Transport Corridor

Developed the interactive digital twin at Aurecon, translating engineering designs into an explorable real time environment.

Unreal Engine · Digital twin

3Ds Max Unreal live link plugin
Pipeline developer

3Ds Max Unreal live link plugin

Built the live link workflow for scene and material updates between 3ds Max and Unreal Engine.

Python · 3ds Max · Unreal Engine

Gloria Sports Arena
Lead 3D artist

Gloria Sports Arena

Led 3D art for the Gloria Sports Arena image film, bringing the architecture and facilities to screen.

Lighting · Rendering · Architectural CGI

Conquest of Istanbul
Lead technical director

Conquest of Istanbul

Technical direction for a large scale projection mapping production commemorating the conquest of Istanbul.

Projection mapping · CGI production

Plugin for Power Bi
Developer

Plugin for Power Bi

Developed a custom plugin bringing 3D GIS visualisation into Power BI reports for Transport for NSW.

Power BI · GIS · 3D visualisation

CRR Experience Centre
Developer & 3D artist

CRR Experience Centre

Worked with the V2i team on the Cross River Rail digital twin and interactive Experience Centre.

Digital twin · VR · Projection mapping

Signal Sighting & Train System
Simulation developer

Signal Sighting & Train System

Developed train simulation and signal sighting systems at Aurecon for multiple Australian rail projects.

Rail simulation · Signal sighting

3D Gaussian Splatting
Creative developer

3D Gaussian Splatting

Explored the capture and reconstruction of a physical space as an interactive 3D scene.

Gaussian splatting · Web 3D

UniSC’s CAVE2
Senior developer

UniSC’s CAVE2

Adapted the Caloundra digital twin for the University of the Sunshine Coast’s CAVE2 display.

Unreal Engine · Immersive display

3Ds Max Aerial Painter
Pipeline developer

3Ds Max Aerial Painter

Built a tool that paints vertex colours from area images to prepare 3D environments for Unreal Engine.

Python · Vertex colour · 3ds Max

3D Watch Visualization
Web 3D developer

3D Watch Visualization

Created an interactive watch visualisation for exploring product detail in a browser.

Real time 3D · Product visualisation

Tesseract VR
Game developer

Tesseract VR

Developed a spatial VR puzzle game during my time at Dreambox.

Unreal Engine · VR

Adeland Boutique
Game developer

Adeland Boutique

Developed a character customisation game for the Adeland world.

Unity · Mobile

Digital Face
Creative developer

Digital Face

Wrote software to interpret Kinect facial motion and animate a digital face in real time.

Kinect · Motion capture

AR for Architecture
AR developer

AR for Architecture

Developed an AR application that turns printed design drawings into interactive 3D building models.

Unity · Image tracking

VR Cardboard App
VR developer

VR Cardboard App

Built a Cardboard VR application for navigating property tours through gaze based interaction.

Unity · 360° media · Gaze input

Piyalepasa Hologram
Interactive visualisation

Piyalepasa Hologram

Combined real time visualisation and holographic presentation for the Piyalepaşa showcase at MIPIM.

Holographic display · Real estate

Next Level
Real time visualisation

Next Level

Created a real time property experience to support exploration and decision making at Next Level Residence.

VR · Interactive applications

Ozak Hologram
Creative technology

Ozak Hologram

Connected an Unreal Engine real time experience with an interactive holographic property presentation.

Unreal Engine · Holographic display

AcarBlu Residence
Immersive visualisation

AcarBlu Residence

Developed an immersive property experience for exploring AcarBlu Residence.

VR · Real estate

NextDC WebGL website
Web developer

NextDC WebGL website

Built a NEXTDC website prototype that brings interactive 3D into the browser.

WebGL · Interactive 3D

Bilgili Holding VK 108
Real time visualisation

Bilgili Holding VK 108

Contributed to a real time property visualisation experience for Bilgili Holding’s VK108 project.

Interactive applications · Real estate

Adeland TVC
Senior 3D artist

Adeland TVC

Contributed rendering and 3D artistry to the Adeland television commercial and animated webisodes.

Rendering · Animation · CGI

TV Commercial
Senior rendering artist & technical director

TV Commercial

Combined technical direction and 3D rendering for an ice cream commercial.

CGI · Lighting · Rendering

Battle of Alexander
Technical director & lead rendering artist

Battle of Alexander

Led technical and rendering work for the Battle of Alexander proof of concept trailer.

CGI · Simulation · Cinematic rendering

Blood of Eden
Technical director & lead rendering supervisor

Blood of Eden

Led technical work and rendering supervision for the Blood of Eden CG trailer.

Maya · Arnold · CGI

Hyundai GTL
Creative production & visualisation

Hyundai GTL

Contributed to the immersive dome presentation for the Hyundai GTL groundbreaking ceremony.

Dome projection · CGI · Live event

World Petroleum Congress
Technical director & developer

World Petroleum Congress

Combined technical direction and development for a large scale World Petroleum Congress projection mapping presentation.

Projection mapping · Live experience

CRR Virtual Production
Unreal Engine developer

CRR Virtual Production

Developed a Cross River Rail digital twin used as a virtual environment in a television advertisement.

Digital twin · Virtual production

Guardian of Colors
Game developer

Guardian of Colors

Developed a Unity adventure game set in the colourful world of Adeland.

Unity · Interactive entertainment

Hard Target Game
Game developer

Hard Target Game

Built Hard Target, an interactive game in the Adeland series.

Unity · Interactive entertainment

Adelia AR
AR developer

Adelia AR

Developed an augmented reality experience that brings Adel characters into the user’s surroundings.

Unity · Character interaction

A Racing Game for Kids
Game developer

A Racing Game for Kids

Created a racing game that connects interactive play with a stationery retail experience.

Unity · Retail gamification

AR in Architectural
AR developer

AR in Architectural

Explored augmented reality as an interactive way to present architectural designs.

Unity · Architectural visualisation

AR App
AR developer

AR App

Built an educational AR experience that connects learning materials with interactive 3D content.

Unity · Education

EDQ
Interactive visualisation

EDQ

An interactive project for Economic Development Queensland, supporting exploration of development and planning information.

Web · Community planning

Cross River Rail
Developer & 3D artist

Cross River Rail

Worked with the V2i team on a digital twin and public facing experience for Cross River Rail.

Digital twin · Interactive visualisation

TfNSW Richmond River Bridge
Senior developer

TfNSW Richmond River Bridge

Developed an interactive visualisation at Aurecon to communicate the Richmond River Bridge project.

Real time 3D · Infrastructure

Piyalepasa VR
VR developer

Piyalepasa VR

Developed an immersive VR experience for exploring the Piyalepaşa İstanbul project.

Unreal Engine · Virtual reality

Ozak Mipim France
Creative technologist

Ozak Mipim France

Connected a physical maquette, interactive lighting and real time animation for Özak’s MIPIM presentation.

3D printing · Lighting · Real time animation

A Vision in Projection Mapping
3D visualisation & projection mapping

A Vision in Projection Mapping

Translated a refinery and its processes into an immersive dome projection experience.

Industrial CGI · Dome projection

Ozak Immersive Real Estate
Real time developer

Ozak Immersive Real Estate

Created an interactive real time visualisation and VR experience for an Özak property presentation.

Unreal Engine · VR

Turbine Simulation
3D visualisation

Turbine Simulation

Worked with engineers to translate turbine design, assembly and operation into detailed 3D visualisations.

Engineering · Simulation · Rendering

Sydney Harbour Bridge Cycleway Ramp
Digital twin developer

Sydney Harbour Bridge Cycleway Ramp

Developed a digital twin of the Sydney Harbour Bridge Cycleway Ramp to make the design easier to explore and understand.

Real time 3D · Engineering communication

Wharf upgrade program
Web 3D developer

Wharf upgrade program

Developed an interactive wharf visualisation that lets the public explore proposed upgrades and provide feedback.

WebGL · Public engagement

Showreel
Selected work

Showreel

A film bringing together work in real time 3D, games, digital twins, XR and projection mapping.

3D art · Development · Creative technology

Microsoft HoloLens Mixed Reality
XR developer

Microsoft HoloLens Mixed Reality

Created an interactive mixed reality showcase at Aurecon, connecting engineering models, data and spatial interaction.

HoloLens · Mixed reality

AR Kinect
Creative developer

AR Kinect

Built a motion tracked retail experience that turns people’s movements into interactive AR particle effects.

Kinect · Motion tracking · Real time particles

HOW I APPROACH A CHALLENGE

Connect the dots.
Make it possible.

A few examples of the processes I connect to solve a specific problem.

Different challenges. Connected thinking.

01 / UNDERSTAND

A repetitive
artist workflow.

Scene changes need to move from 3ds Max into Unreal Engine.

02 / CONNECT

3ds Max.
Python. Unreal.

A custom live link tool connects the modelling workflow to the engine.

03 / MAKE IT WORK

Live updates.
Less repetition.

Models and material assignments stay in sync across the two tools.

3Ds Max Unreal live link plugin

THE RESULT3ds Max to Unreal live link

AN EXAMPLE FROM MY WORKExplore the live link tool ↗

CAPABILITIES & TOOLS

What I can do.

I’m a creative problem solver. I connect code, visual craft and production workflows to turn ideas into working tools, applications and experiences.

Unreal Engine

  • Level and environment design
  • Blueprint development and Python tools
  • Custom shaders, materials and lighting
  • Real time optimisation, VR and simulation

Unity & C#

  • Application and game development
  • Gameplay, UI and gamification
  • Live data and backend integration
  • Custom shaders and mobile optimisation

Code & production tools

  • Python automation and C# development
  • Custom tools and production pipelines
  • 3ds Max to Unreal workflow integration
  • Third party integrations and data workflows

Web & interactive 3D

  • React interfaces and applications
  • Babylon.js and WebGL experiences
  • WebXR and browser based interaction
  • Interactive product and data visualisation

3D production

  • Modelling, UVs, texturing and PBR materials
  • Lighting, rendering and look development
  • 3ds Max, Maya and production workflows
  • Animation, CGI and projection mapping

Immersive & spatial technology

  • AR, VR and mixed reality experiences
  • Photogrammetry and point cloud workflows
  • Gaussian splatting, NeRF and NVIDIA Omniverse
  • Digital twins, simulation and 3D GIS

A LITTLE ABOUT ME

Creative instinct.
Technical curiosity.

I’m Sam. I find a way to make it work.

My background spans software development, technical direction and 3D production. I bring those perspectives together to solve practical problems, from automating a creative workflow to building an interactive application.

Sometimes the answer is a custom tool. Sometimes it is a simulation, a data integration or an immersive experience. The starting point is always the problem, not a particular medium.

Read my résumé ↗

EXPERIENCE

Built over time.

Full résumé & education ↗
Bank’dSenior Unity DeveloperFeb 2025 to Present

Real time Unity applications for financial education and gamified investment experiences. Backend integration, dynamic data, investment tracking, parental controls and reward systems. Architecture, code review, developer mentoring and collaboration with design teams and contractors.

Unsigned Studio · AureconSenior DeveloperFeb 2021 to Jan 2025

Digital twins and immersive applications for major Australian infrastructure: Suburban Rail Loop, Sydney Airport, Perth Airport, Inland Rail and Gold Coast Light Rail. Rail simulation, signal sighting, WebGL, WebXR and a custom 3D GIS plugin for Power BI.

V2i GroupDeveloper & Senior 3D ArtistApr 2018 to Jan 2021

Interactive visualisation for infrastructure and urban planning, including Cross River Rail and its Experience Centre. Real time Unity and Unreal Engine applications, large scale data pipelines and research across VR, AR and WebGL.

Dreambox · IstanbulDeveloper & Technical DirectorNov 2011 to Jan 2018

3D visualisation, games, VR, AR and multimedia production. Technical direction, production pipelines, architectural experiences and interactive storytelling, with mentoring and delivery across multidisciplinary teams.

Didar Film3D ArtistMay 2002 to Jan 2009

Modelling, texturing, lighting and rendering for animation, advertising, film and promotional productions. Worked with creative teams, directors and clients to deliver 3D assets and visual effects.

EDUCATION & CERTIFICATIONS

Qualifications.

View the complete résumé ↗

UNIVERSITY EDUCATION

Bachelor’s degree in Computer Science

University of Plymouth, UK

2009 to 2011

Studies in computing, with a focus on 3D computer graphics, real time technologies and rendering.

LICENSES & CERTIFICATIONS

VU23220 / 21 Certificate

TryHackMe

Issued January 2026 · Expires January 2029

View credential ↗

AWS Academy Graduate, AWS Academy Cloud Architecting

Amazon Web Services (AWS)

Issued August 2025

View credential ↗

LET’S MAKE SOMETHING WORTH EXPLORING

Your next idea.
Let’s build it.

info@ghafari.co.uk ↗
+61 403 835 798Gold Coast, Australia