SGSAM GHAFARIREAL TIME 3D / ART & CODE
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3D Art / Technical Art

Conquest of Istanbul

MY CONTRIBUTION

Lead technical director

Technical direction for a large scale projection mapping production commemorating the conquest of Istanbul.

Projection mapping · CGI production

THE PROJECT STORY

Behind the Scenes of the Conquest of Istanbul Video Projection Mapping: A Technical Director’s Journey

In 2016, Istanbul witnessed one of the largest and most intricate video projection mapping events ever produced, commemorating the 563rd anniversary of the conquest of Constantinople. As the Lead Technical Director, I had the immense privilege, and challenge, of steering this colossal project to completion. It was a feat of engineering, artistry, and technical innovation, achieved in an astonishingly short time frame of just 40 days.

This blog post offers a behind the scenes look at the challenges we faced and the solutions that made the event a reality.

Challenge 1: The Time Crunch

A project of this scale would typically require months of planning, development, and execution. However, we had just 40 days to:

Time became our most significant constraint, requiring a highly adaptive and agile workflow. Every decision and action had to be optimized for efficiency without compromising the quality of the final production.

Challenge 2: Data and Rendering Complexities

One of the technical hurdles was the sheer size of the project’s assets. Each frame of the projection was an enormous 450 MB, making storage, processing, and rendering incredibly demanding. To put it into perspective:

To address these challenges, I spearheaded the integration of 3 powerful rendering systems:

  1. Google Cloud:

    • Utilized 2,000 nodes for distributed rendering.

  2. Local University Resources:

    • Leveraged 450 nodes from a university in Istanbul.

  3. Russian Render Farm:

    • Tapped into an advanced facility with massive processing capacity.

By combining these resources, we ensured that the rendering pipeline remained uninterrupted and could handle the workload within the constrained time frame.

Challenge 3: Virtual Reality Simulation

To ensure the feasibility of our plans and minimize errors, I utilized Unreal Engine to create a complete virtual reality simulation of the event. This simulation:

The VR simulation turned out to be one of the most effective ways to streamline our workflow, saving time and resources while enhancing the accuracy of our plans.

Challenge 4: Software Limitations and Innovation

Existing tools, such as Adobe After Effects, were ill equipped to meet the demands of our workflow. For instance, After Effects estimated 3 days to process and split the frames for a single test run, a timeline that was simply untenable.

To overcome this, I developed custom software designed specifically for this project. This software:

This tool was a game changer, allowing us to meet our tight deadlines and maintain a high standard of quality. It eliminated the bottleneck posed by existing software solutions and became a cornerstone of our workflow.

Challenge 5: Balancing Multiple Roles

As the Lead Technical Director, I had to juggle multiple responsibilities, including:

Every day presented new challenges, requiring quick problem solving and collaboration across disciplines. My role demanded a balance between high level planning and hands on technical work, often switching between tasks multiple times a day to keep everything on track.

Key Technical Achievements

  1. Custom Software Development:

    • Solved a critical bottleneck by creating a tool that could process frames in minutes instead of days.

  2. Optimized Rendering Workflow:

    • Integrated diverse rendering resources across three continents to meet the project’s computational demands.

  3. Virtual Reality Simulation:

    • Utilized Unreal Engine to simulate the project in a virtual environment, reducing errors and improving team coordination.

  4. Scalable Testing:

    • Enabled frequent testing and iterations despite the massive data requirements, ensuring the final production was flawless.

The Final Result

The Conquest of Istanbul projection mapping event was a monumental success. The 560,000 ANSI lumens projection, paired with 500 m² of LED screens and an awe inspiring 200 meter stage, brought history to life in front of thousands of spectators. Every challenge overcome was a testament to the power of innovation, teamwork, and resilience under pressure.

This project remains one of the most rewarding experiences of my career, showcasing how technology and creativity can merge to create something truly unforgettable.

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