SGSAM GHAFARIREAL TIME 3D / ART & CODE
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Sam Ghafari

Developer · Technical Artist · 3D Generalist

Professional summary

Creative problem solver with over 20 years across software development, technical art and 3D production. I build real time applications, custom production tools, digital twins and immersive experiences using Unreal Engine, Unity, C#, Python and web technologies.

Core skills

Engines & environments

Unreal Engine · Unity · Blueprints · Level design · Environment design

Programming & web

C# · Python · React · Babylon.js · WebGL · WebXR

Technical art

Custom shaders · Materials · Pipeline tools · Automation · Optimisation

3D production

3ds Max · Maya · Modelling · UVs · PBR · Lighting · Rendering

Immersive & spatial

AR · VR · XR · Digital twins · GIS · Photogrammetry · Point clouds

Research & visual media

Gaussian splatting · NeRF · NVIDIA Omniverse · Animation · Projection mapping

Professional experience

Senior Unity Developer

Bank’d

February 2025 to Present

  • Develop Unity applications for a financial education platform, connecting interactive 3D environments with backend systems and financial data.
  • Implement gamified saving and investment experiences, parental controls and rewards, with attention to data integrity, security and performance.
  • Contribute to application architecture, code reviews, developer mentoring and collaboration with designers and external contractors.

Unity · C# · Backend integration · Gamification · Application architecture

Senior Developer & Technical Artist

Unsigned Studio, Aurecon

February 2021 to January 2025

  • Developed real time 3D applications, VR experiences and digital twins for major Australian infrastructure projects.
  • Built specialist tools for rail simulation, signal sighting, engineering data workflows and interactive reporting.

Selected project examples

Unreal Engine · Unity · WebGL · WebXR · Power BI · GIS · VR

Developer & Senior 3D Artist

V2i Group

April 2018 to January 2021

  • Combined real time development and 3D production for infrastructure, urban planning and public engagement.
  • Developed interactive applications and data pipelines, with research and delivery across Unity, Unreal Engine, VR, AR and WebGL.

Selected project examples

Unreal Engine · Unity · 3D production · Data pipelines · VR · Projection mapping

Developer & Technical Director

Dreambox, Istanbul

November 2011 to January 2018

  • Developed games, real time visualisations, VR and AR experiences, alongside CGI and multimedia production.
  • Directed technical workflows, developed production tools, mentored artists and developers, and coordinated multidisciplinary delivery.

Selected project examples

Unity · C# · Unreal Engine · Python · Maya · 3ds Max · Rendering · AR / VR

3D Artist / Generalist

Didar Film

May 2002 to January 2009

  • Produced modelling, UVs, textures, shading, lighting and rendering for advertising, animation, films and promotional content.
  • Collaborated with directors, clients and creative teams on 3D assets, visual effects and production delivery.

3D modelling · UV mapping · Texturing · Shading · Lighting · Rendering · VFX

Education

Bachelor’s degree in Computer Science

University of Plymouth, UK · 2009 to 2011

Studies in computing, with a focus on 3D computer graphics, real time technologies and rendering.

Licenses & certifications

VU23220 / 21 Certificate

TryHackMe

Issued January 2026 · Expires January 2029

View credential ↗

AWS Academy Graduate, AWS Academy Cloud Architecting

Amazon Web Services (AWS)

Issued August 2025

View credential ↗

Languages

English · Persian · Turkish · Azerbaijani

Explore the project portfolio ↗

Project years are shown where documented. Other examples are grouped under the relevant employment period.