SGSAM GHAFARIREAL TIME 3D / ART & CODE
← Back to project library

Technical Art / Development

Microsoft HoloLens Mixed Reality

MY CONTRIBUTION

XR developer

Created an interactive mixed reality showcase at Aurecon, connecting engineering models, data and spatial interaction.

HoloLens · Mixed reality

THE PROJECT STORY

Showcasing XR and Microsoft HoloLens Capabilities at Aurecon Conference

As part of a conference at Aurecon, I spearheaded a project to demonstrate the transformative potential of Extended Reality (XR) and Microsoft HoloLens in engineering and infrastructure projects. This immersive showcase was designed to highlight how cutting edge XR technologies could bring unprecedented clarity, collaboration, and insight to complex projects.

The Project

The project featured an interactive HoloLens experience that allowed participants to explore real world engineering scenarios in a mixed reality environment. Key elements included:

Conference Impact

The demonstration garnered significant attention from engineers, stakeholders, and leadership teams. Attendees were particularly impressed by the:

Professional Reception

The feedback from the engineering community was overwhelmingly positive. Many expressed that the demonstration provided a tangible example of the future of engineering and design. The ability to step into a project and experience it spatially was described as “game changing,” offering a level of detail and context that 2D drawings and even traditional 3D renderings could not achieve.

Key Outcomes

This project not only showcased the technical prowess and innovation within Aurecon but also cemented the value of XR and HoloLens as tools for enhancing engineering practices. It spurred conversations about integrating XR into future projects, with several attendees highlighting the potential for improving client engagement, safety simulations, and project visualization.

The conference provided a platform to demonstrate how Aurecon stays at the forefront of technology, and the project served as a compelling example of the practical value and strategic advantage that XR solutions bring to engineering and infrastructure.

CONTINUE EXPLORING

More from the portfolio.

Digital Face
Creative developer

Digital Face

Wrote software to interpret Kinect facial motion and animate a digital face in real time.

Kinect · Motion capture

UniSC’s CAVE2
Senior developer

UniSC’s CAVE2

Adapted the Caloundra digital twin for the University of the Sunshine Coast’s CAVE2 display.

Unreal Engine · Immersive display

AR for Architecture
AR developer

AR for Architecture

Developed an AR application that turns printed design drawings into interactive 3D building models.

Unity · Image tracking

Discuss a project ↗