SGSAM GHAFARIREAL TIME 3D / ART & CODE
← Back to project library

Development

Tesseract VR

Tesseract VR

MY CONTRIBUTION

Game developer

Developed a spatial VR puzzle game during my time at Dreambox.

Unreal Engine · VR

THE PROJECT STORY

Reimagining a Classic: Developing a VR Tetris Game for Steam

During my tenure at Dreambox, I had the incredible opportunity to reimagine one of the most beloved games of all time, Tetris, and bring it into the immersive realm of Virtual Reality (VR). Using Unreal Engine, I developed a modern, highly engaging VR Tetris game that captivated players and gave a fresh twist to the classic puzzle experience. The game was designed specifically for the Steam platform, making it accessible to VR enthusiasts worldwide.

The Vision

Tetris has always been a game of strategy, quick thinking, and spatial awareness. My goal was to preserve the essence of the classic while adding a new layer of immersion and excitement through VR. By leveraging the unique capabilities of Unreal Engine, I was able to:

Key Features of the VR Tetris Game

1. Immersive Gameplay

The game transported players into a vibrant, 3D world where they were surrounded by the action. Blocks didn’t just fall on a flat plane, they appeared in a spatial environment, requiring players to think in three dimensions.

2. VR Specific Mechanics

I tailored the gameplay mechanics to take full advantage of VR:

3. Competitive Elements

To keep players hooked, I introduced competitive features:

4. Stunning Visuals

Using Unreal Engine’s rendering capabilities, I created high quality graphics that added depth and realism to the game.

Why VR Tetris Was a Hit

The VR adaptation of Tetris resonated with players for several reasons:

Challenges and Triumphs During Development

Developing a VR game presented unique challenges, particularly when adapting a 2D classic like Tetris:

Overcoming these challenges was immensely rewarding, and the final product was a polished, engaging game that brought a new level of excitement to a timeless classic.

Impact on Steam and Beyond

The VR Tetris game received praise for its innovative approach to a classic concept:

Looking Ahead

Developing VR Tetris was a deeply fulfilling experience that demonstrated how VR can breathe new life into classic games. As VR technology continues to evolve, the opportunities for creating even more engaging and immersive adaptations are boundless.

If you’re looking to reimagine a game or bring an interactive experience to life using VR, let’s collaborate to push the boundaries of what’s possible.

CONTINUE EXPLORING

More from the portfolio.

UniSC’s CAVE2
Senior developer

UniSC’s CAVE2

Adapted the Caloundra digital twin for the University of the Sunshine Coast’s CAVE2 display.

Unreal Engine · Immersive display

AR for Architecture
AR developer

AR for Architecture

Developed an AR application that turns printed design drawings into interactive 3D building models.

Unity · Image tracking

VR Cardboard App
VR developer

VR Cardboard App

Built a Cardboard VR application for navigating property tours through gaze based interaction.

Unity · 360° media · Gaze input

Discuss a project ↗