Sam Ghafari
Game Developer | Unreal & Unity Engine | Omniverse | BabylonJS | XR & WebGL | Projection Mapping
Profile
Sam Ghafari
Game Developer | Unreal & Unity Engine | Omniverse | BabylonJS | XR & WebGL | Projection Mapping
I specialize in 3D computer graphics and real-time technologies, delivering innovative solutions across a diverse range of industries, including entertainment, gaming, education, healthcare, architecture, construction, large-scale infrastructure, retail, and product design. My unique blend of technical expertise and creative artistry enables me to craft transformative digital experiences tailored to the specific needs of each sector.
My expertise spans computer rendering, game development, and the creation of digital twins for real-time monitoring and analysis. I design mobile apps, augmented reality (AR) and virtual reality (VR) solutions, web-based real-time 3D visualizations, product demonstrations, and immersive interactive experiences. Additionally, I specialize in video projection mapping, delivering dynamic visual presentations that enhance live events, exhibitions, and architectural installations.
By leveraging industry-leading tools such as Unreal Engine, Unity, NVIDIA Omniverse, and Babylon.js, I create high-fidelity content and seamless workflows for web, mobile, and desktop platforms. My work extends to architectural visualizations, product showcases, interactive retail environments, and large-scale infrastructure simulations.
Resume
Resume
Education
University of Plymouth, UK
Computing
02.2009 - 09.2011
I studied Computing with a specialization in 3D Computer Graphics, focusing on real-time technologies and advanced rendering techniques. My expertise lies in seamlessly blending artistic vision, technical acumen, and programming skills to craft visually captivating and technically sophisticated graphical solutions. This unique combination allows me to bridge the gap between creativity and innovation, delivering content that is both aesthetically striking and functionally robust.
Employment
Unsigned Studio, Aurecon
Senior Developer
02.2021 - 01.2025
At Aurecon, I was instrumental in developing tailored solutions to enhance the capabilities of large-scale infrastructure projects across Australia. I worked on creating real-time applications for 3D visualization with VR support, enabling immersive exploration and decision-making for projects such as the Suburban Rail Loop (SRL), Sydney Airport Expansion, Perth Airport Redevelopment, Inland Rail, and the Gold Coast Light Rail. These digital solutions helped stakeholders and engineers visualize complex designs, assess project impacts, and enhance public engagement.
A key achievement was the development of digital twins for large infrastructure projects, providing highly accurate, real-time simulations for planning, maintenance, and operational optimization. I also built custom modules for engineering needs, including signal sighting tools, rail track visualizations, and train simulation systems, to streamline workflows and enhance stakeholder collaboration.
In addition to infrastructure-focused applications, I developed WebGL-based product visualization tools, WebXR experiences, and AR solutions to expand accessibility and interactivity across multiple platforms. I designed a custom plugin for Power BI that integrated GIS and 3D visualization, offering innovative data analysis capabilities for clients. My expertise in combining cutting-edge technology with practical applications has supported project planning, enhanced collaboration, and enabled informed decision-making for some of Australia’s most significant infrastructure projects.
V2i Group
Developer & Serior 3D Artist
04.2018 - 01.2021
At V2i Group, I played a pivotal role in driving innovation by combining technical expertise with creative problem-solving to deliver immersive, real-time visualization solutions. I led the development of interactive 3D tools for infrastructure and urban planning projects, utilizing advanced technologies like Unreal Engine and Unity to create dynamic, user-friendly environments that facilitated stakeholder engagement and project understanding.
A standout achievement was my work on the Cross River Rail (CRR) project and the CRR Experience Centre, where I developed real-time visualization tools and interactive exhibits that allowed stakeholders and the public to explore the project’s design and impact in an engaging and accessible way. This initiative enhanced communication, streamlined decision-making, and fostered community involvement.
Key contributions included building interactive visualizations for planning and public feedback, enabling stakeholders to better understand complex projects and collaborate effectively. I optimized workflows by designing custom pipelines to integrate and process large-scale data, ensuring seamless collaboration across teams and stakeholders.
Additionally, I spearheaded R&D initiatives, leveraging cutting-edge technologies such as VR, AR, and WebGL to deliver innovative solutions. My ability to translate complex project requirements into practical applications significantly enhanced the quality, efficiency, and impact of V2i’s deliverables, solidifying the company’s reputation for technological excellence in infrastructure visualization.
Dreambox, Istanbul
Developer & Technical Director
11.2011 - 01.2018
At Dreambox, I held a multifaceted role that combined technical expertise with creative innovation to deliver high-quality 3D visualizations, game development, and interactive experiences. I played a key role in managing and executing a diverse range of projects, from conceptualization to final delivery, working closely with clients to ensure their vision was brought to life effectively and within budget.
Key responsibilities included developing real-time 3D applications, designing immersive VR and AR experiences, and creating dynamic multimedia content for various industries. I specialized in leveraging tools like Unreal Engine, Unity, Autodesk Maya, and 3ds Max to build engaging and visually stunning solutions. My work often involved integrating cutting-edge technologies to address specific client needs, such as simulations, architectural visualizations, and interactive storytelling.
As a Technical Director, I was instrumental in optimizing production pipelines, identifying bottlenecks, and implementing efficient workflows to enhance team productivity. I also mentored junior developers and collaborated with multidisciplinary teams to ensure technical excellence and creative cohesion across all projects.
During my time at Dreambox, I contributed to a wide array of projects that showcased my ability to merge technical prowess with artistic vision, delivering solutions that exceeded client expectations and established Dreambox as a leader in the industry.
Didar Film
3D Artist
05.2002 - 01.2009
At Didar Film, I honed my skills as a 3D Generalist, contributing to the creation of high-quality 3D content for various media productions. My role involved modeling, texturing, lighting, and rendering for animations and visual effects, catering to a diverse range of projects, including advertisements, films, and promotional materials.
I collaborated closely with creative teams to bring concepts to life, ensuring that the final output met artistic and technical standards. I also worked with directors and clients to translate their ideas into visually compelling 3D assets and animations, balancing creative vision with production constraints.
This experience provided a solid foundation in 3D production, fostering my ability to adapt to project requirements and deliver results in a fast-paced environment. My time at Didar Film was instrumental in developing the technical and artistic expertise that laid the groundwork for my career in 3D visualization and interactive technologies.
Coding Skills
Technical Skills
Language Skills
Portfolio
Portfolio
Contacts
Contacts
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