Sam Ghafari

Sam Ghafari

Technical Director & Developer

Name:Sam Ghafari
Date of birth:
Address:Australia
Phone:
Email:info@ghafari.co.uk
Website:

Employment

02.2021 - 11.2024

1. Aurecon

Senior Developer

I had the opportunity to work at Aurecon, where my primary responsibility was to develop innovative solutions that leveraged real-time visualization, web-based WebGL projects, custom tools, and integrations with Power BI.


Notably, I spearheaded the creation of a real-time tool designed for design review and immersive multimedia experiences incorporating BIM design data from various architectural firms collaborating on a project with the Queensland Government.


As the lead developer, I contributed to the development of 3D interactive real-time visualization tools for several key projects, including:


Inland Rail Euroa | Victoria (2021–2022): Real-time visualization for enhanced project presentations.


Victorian Rail Infrastructure, Suburban Rail Loop | AJM (2021–2022): Interactive visualization tools for efficient project analysis.


Transport for New South Wales, North Sydney Wharf Upgrade (2022–2023): Advanced real-time visualization to support design and planning.


Sunshine Coast Council, Caloundra Transport Corridor Upgrade (2023): Real-time visualization for seamless project communication and stakeholder engagement.

02.2018 - 02.2020

2. V2i Realtime

Technical Director, 3D Specialist

I had the oppertunity to work on one of the biggest Transport projects across Australia, Cross River Rail. I helped to create a Realtime tool for design review as well as an immersive experience and multimedia outputs. In order to produce this tool, I incorporated the BIM design data sourced from the different architectural companies developing the project in connection with the Queensland Government.

08.2011 - 11.2017

3. Dreambox

3d artist & Game developer

Dreambox is award wining visual communication design studio focused on broadcast branding, motion production and digital experience design based in Istanbul. I was hired as Technical Director, 3D Generalist and Game Developer.

2004 - 2009

4. Didar Film

3d modeller and rendering artist

Didar film is one of the well known Visual effect and 3d animation studios in Iran. I started my career at didar animation studio as 3d modeller and rendering artist.

Education

2010 - 2011

1. University of Plymouth, UK

Computing

Plymouth University is a public university in the South West of England. The main campus is in the Devon city of Plymouth. I graduated from UoP in 2011. I studied BSc(Hons) Computing with diverse range of modules such as high performance computing, voice over IP, computer graphics and security.

My final project was a AI path finder which I integrated into a spaceship game. I was honored to do my project with Dr Nigel Barlow.

2009 - 2010

2. Oxford House College, London

Computer Studies

In 2009-2010 after I got my IELTS certificate I enrolled at Oxford house college in London. A sandwich course accredited by diploma and advanced diploma in computing awarded by NCC which is a leading UK awarding organization in IT and Business, providing assessment and certification through recognized British qualifications internationally. I began learning basic computer principles and later on advanced computer programming.